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KARALİMAN
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Register · The Entrusted

Four Classes

The Entrusted absorb essence faster than anyone. How you use that power depends on the class you choose.

Warrior class

Role · Tank

Warrior

The group’s shield. Switches between defensive and offensive modes in the middle of battle.

Playstyle
Holds the front line in melee and heavy armour. In defensive mode they draw the enemy, soak up damage and shield the group; in offensive mode they give up their armour to deal heavy melee damage. A good warrior is one who switches at the right moment.
Mechanic
Mode switch: instant swap between defence and offence.
Weapon
Copper Crescent

Abilities

  • Defensive mode: draws enemies, soaks up damage, shields the group.
  • Offensive mode: gives up armour for heavy melee damage.
  • Weapon and armour runes: works essence into weapon and armour.
Marksman class

Role · Ranged damage

Marksman

Firearms and rune bullets. Fires devastating shots with a rage that builds as you hit and get hit.

Playstyle
Keeps their distance, picks a target, and when rage is full, turns the tide of battle with a single shot. Deadly against ordinary creatures; against bosses, they need the group’s support.
Mechanic
Rage: builds as you hit and get hit.
Weapon
One Eye

Abilities

  • Barrel rune: a rune fitted to the barrel raises damage and sets the element of the bullets.
  • Elemental bullets: fire, frost, poison; different bullets for different creatures.
  • Devastating shot: special shots fired with full rage.
Mage class

Role · Magic damage

Mage

Casts magic directly with talisman and rune. An Elemental branch, and a Binder branch that unlocks later.

Playstyle
Shapes the battle from afar with ice, lightning and fire. In the Binder branch, makes the creatures they slay fight on their side for a while.
Mechanic
Two branches: Elemental and Binder (unlocks at a certain level).
Weapon
Tongue of the Cosmos

Abilities

  • Elemental branch: ice, lightning, ring of fire and meteor.
  • Resistance break: lowers the enemy’s elemental resistance.
  • Binder branch: makes slain creatures fight on your side like puppets for a while.
Healer class

Role · Support

Healer

Two branches, Protector and Destroyer. Switches branch mid-battle with “Turning the Lamp”.

Playstyle
In the Protector branch they keep the group on its feet: healing, shielding, raising the fallen. When needed, they turn the lamp; in the Destroyer branch they deal heavy damage in duels and on the Red Lines.
Mechanic
Turning the Lamp: switch between the Protector and Destroyer branches.
Weapon
Cave Lamp

Abilities

  • Protector branch: group healing, shields and resurrection.
  • Destroyer branch: heavy damage for duels and PvP.
  • Turning the Lamp: switch between the two branches mid-battle.

Character

  • No separate races; everyone is human, and the difference comes from class.
  • Two genders for every class, with preset face and hair options.
  • Your faction shapes your class’s skill and equipment tree, not its role.
  • Equipment changes your look, with a costume layer on top.

Warrior · Marksman · Mage · Healer

Group synergies

Dungeons and bosses are built for groups; the classes strengthen one another.

  • The Mage can load the Marksman’s bullets with a temporary element.
  • The Healer’s healing works more efficiently while the Warrior is in defensive mode.
  • The Binder Mage’s puppets take pressure off the Warrior.
  • The Marksman’s resistance-breaking bullets boost the Mage’s elemental damage.

Document 11 · 12 · 13 · 14

Essence, Rune and Talisman

In Karaliman, the source of magic is the essence of slain creatures. Essence is an amber-coloured core that stays warm hours after death.

A rune is the pattern that comes from within the essence. A rune engraved into metal strengthens a weapon; a rune worked into a talisman brings it to life. Leyla Arıkan’s notebooks record how the first rune was derived from the core of Specimen No. 7.

A rune drawn wrong is dangerous. On a notebook page in the archive, the same warning is written in red ink: “This knowledge must never fall into anyone’s hands.”

  • 11 · 19 December 1989The Discovery of Essence
  • 12 · January 1990The First Essence Bullet
  • 13 · February 1990The Rune Is Born
  • 14 · 21 March 1990Dangerous Knowledge

Announcement Trailer