Register · The Entrusted
Four Classes
The Entrusted absorb essence faster than anyone. How you use that power depends on the class you choose.

Role · Tank
Warrior
The group’s shield. Switches between defensive and offensive modes in the middle of battle.
- Playstyle
- Holds the front line in melee and heavy armour. In defensive mode they draw the enemy, soak up damage and shield the group; in offensive mode they give up their armour to deal heavy melee damage. A good warrior is one who switches at the right moment.
- Mechanic
- Mode switch: instant swap between defence and offence.
- Weapon
- Copper Crescent
Abilities
- Defensive mode: draws enemies, soaks up damage, shields the group.
- Offensive mode: gives up armour for heavy melee damage.
- Weapon and armour runes: works essence into weapon and armour.

Role · Ranged damage
Marksman
Firearms and rune bullets. Fires devastating shots with a rage that builds as you hit and get hit.
- Playstyle
- Keeps their distance, picks a target, and when rage is full, turns the tide of battle with a single shot. Deadly against ordinary creatures; against bosses, they need the group’s support.
- Mechanic
- Rage: builds as you hit and get hit.
- Weapon
- One Eye
Abilities
- Barrel rune: a rune fitted to the barrel raises damage and sets the element of the bullets.
- Elemental bullets: fire, frost, poison; different bullets for different creatures.
- Devastating shot: special shots fired with full rage.

Role · Magic damage
Mage
Casts magic directly with talisman and rune. An Elemental branch, and a Binder branch that unlocks later.
- Playstyle
- Shapes the battle from afar with ice, lightning and fire. In the Binder branch, makes the creatures they slay fight on their side for a while.
- Mechanic
- Two branches: Elemental and Binder (unlocks at a certain level).
- Weapon
- Tongue of the Cosmos
Abilities
- Elemental branch: ice, lightning, ring of fire and meteor.
- Resistance break: lowers the enemy’s elemental resistance.
- Binder branch: makes slain creatures fight on your side like puppets for a while.

Role · Support
Healer
Two branches, Protector and Destroyer. Switches branch mid-battle with “Turning the Lamp”.
- Playstyle
- In the Protector branch they keep the group on its feet: healing, shielding, raising the fallen. When needed, they turn the lamp; in the Destroyer branch they deal heavy damage in duels and on the Red Lines.
- Mechanic
- Turning the Lamp: switch between the Protector and Destroyer branches.
- Weapon
- Cave Lamp
Abilities
- Protector branch: group healing, shields and resurrection.
- Destroyer branch: heavy damage for duels and PvP.
- Turning the Lamp: switch between the two branches mid-battle.
Character
- No separate races; everyone is human, and the difference comes from class.
- Two genders for every class, with preset face and hair options.
- Your faction shapes your class’s skill and equipment tree, not its role.
- Equipment changes your look, with a costume layer on top.
Warrior · Marksman · Mage · Healer
Group synergies
Dungeons and bosses are built for groups; the classes strengthen one another.
- The Mage can load the Marksman’s bullets with a temporary element.
- The Healer’s healing works more efficiently while the Warrior is in defensive mode.
- The Binder Mage’s puppets take pressure off the Warrior.
- The Marksman’s resistance-breaking bullets boost the Mage’s elemental damage.
Document 11 · 12 · 13 · 14
Essence, Rune and Talisman
In Karaliman, the source of magic is the essence of slain creatures. Essence is an amber-coloured core that stays warm hours after death.
A rune is the pattern that comes from within the essence. A rune engraved into metal strengthens a weapon; a rune worked into a talisman brings it to life. Leyla Arıkan’s notebooks record how the first rune was derived from the core of Specimen No. 7.
A rune drawn wrong is dangerous. On a notebook page in the archive, the same warning is written in red ink: “This knowledge must never fall into anyone’s hands.”
11 · 19 December 1989The Discovery of Essence 12 · January 1990The First Essence Bullet 13 · February 1990The Rune Is Born 14 · 21 March 1990Dangerous Knowledge